My job has no clear career path. No school lessons teach it, and no training course or study program prepares for it. Yet people still do this job! I am a game designer. I regularly get asked how I started out. There are about as many reasons as there are game designers, but my top three are:
1. I love numbers and patterns
2. I search for order in life’s chaos
3. I consider play a worthwhile activity
I’m always thinking (almost) about games.
When I go for a walk, while driving, while looking at patterns on a tiled floor, observing falling or rolling objects – a new game can lurk anywhere. At the earliest hint of an idea, I get hooked, infatuated, lost.
I make notes and calculations; I sketch and create things. I test the early prototypes, abandon game rules and start over. I carry on… until the final round when my play testers say “again!” That’s the ultimate compliment for any game designer! It’s often a long road to the final game version, but I avidly follow it every time.
I love my job.
Krastel, May 2015
Steffen Mühlhäuser
[Translate to Englisch:] Ludografie
1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2013 2014 2015 2016 2018 | Ava Labyrinth Fühlo Linja Blackout Colomo Karo »81« Stix Schwarzer Kater Bango SchoK.O with Andreas Kuhnekath Schokoly COPA with Daniel Krieg and Fred Horn BLOCKS with Fred Horn TEN with Madoka Kitao Zaubertrank der vier Elemente Hipp-Hopp (Gerhards Spieleverlag) |
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